Last week I wrote about the latest in 3D facial animation and how I thought it still had a long way to go to eliminate the creep factor. Well, apparently, “long way” = “one week” these days. As commentor eksith pointed out, I was experiencing the uncanny valley, a hypothesis that when robots, CGI animation, and other facsimiles of humans look and act almost like actual humans, it causes a response of revulsion among human observers.
Fear no more revulsion: Image Metrics (which did work on GTA4) has released a video of “Emily” discussing the new facial animation technology that does not involve motion capture markers all over actors faces. Watch the video and see the results for yourself!


Close!
Very close!
There are some very slight movements where the lower lid of the eyes don’t match the same location on the face exactly. It’s a very slight deviation. And the lower lip is ever so slightly disconnected especially on a smile.
The eyes and mouth draw a lot more of my attention when it’s a girl
But this is far more realistic than anything I’ve seen so far.
It’s very close but it still has that slightly fuzzed, greyed look to it that all CGI suffers from… You notice how they only had a few seconds of the “real Emily” to compare to the rest of the video? I’d like to see a side-by-side video of the original video and then the final product. That’s what sold me on Andy Serkis…
[...] it for? Find out when we go behind the scenes of creating a photo realistic CG human — I first blogged about The Emily Project last year, so it was super cool to visit the folks behind this ground breaking technology! Prepare to be [...]